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Minecraft Villager Trading Guide

NOTE: This guide is only updated to Minecraft version 1.7.x.
Villager trading was changed in 1.8!




paper trade
How to trade:
  • The items on the left of the villager window are the "cost" and the items on the right are the "goods" you'll be buying. For example, in the above image you would have to give the villager 24 paper and would receive 1 emerald in return.
  • To complete the trade you would place the cost in the two boxes on the left and then pull your goods from the box on the right.
  • A villager will trade each of their trades 3-12 times before locking it.
  • A villager can be updated by trading the farthest trade to the right (using the arrows) at least 1 time and then closing the villager window. The pink particles that come off the villager indicate it has updated. Updating a villager will unlock all of it's locked trades.
  • In addition to unlocking current trades; Updating a villager gives a chance to open new trades or lower the cost of existing trades.
Why is trading so awesome?
  • Different villagers except various items and in return will give you emeralds.
    • Examples of popular trades include paper, raw chicken, raw beef, raw pork, and wheat.
  • Emeralds can then be turned into any iron or diamond tools as well as any iron, diamond, chain, or leather armor.
  • Emeralds can also be turned into things like redstone, glowstone, saddles, and other items (a full list is available at the bottom of this guide).
  • Free stuff is awesome.
How to open more trades:
  • Updating a villager happens anytime you trade at least one time with the farthest trade to the right (using the arrows) and then closing the villager window.
    • The pink particles coming off the villager indicate it is updating.
    • When a villager updates it unlocks all of their currently offered locked trades.
    • In addition the villager selects one of the possible trades for that class at random. With this trade...
      • ...if the villager was not offering the trade they will open it and permanently add it to the right of their existing trades.
      • ...if the villager is already offering the trade they will lower the cost of the trade if it is not already at its lowest cost or possibly change an enchant being offered on an item or book.
  • The different villager classes are identified by their clothes as follows:
    • Librarian: White coat.
    • Blacksmith: Brown clothes with black vest.
    • Priest: Purple coat.
    • Butcher: Brown clothes with white vest.
    • Farmer: Brown clothes without a vest.
  • A villager will eventually open each of their trades one time (A list of all trades is shown at the bottom of this guide).
Random Facts:
  • There are five different villager types in minecraft. Each different villager offers a different set of trades. The five villagers and the number of trades each has are:
    • Librarian (8)*
    • Blacksmith (26)
    • Priest (12)*
    • Butcher (10)*
    • Farmer (13)*
    * This number does not include the gold trade (See the bottom of the guide for more information on the gold trade).
  • A villager will trade an item 3-12 times before locking it.
  • Trading at least 1 time with the villagers last trade (farthest trade to the right) and then closing the trading window will reopen any of the locked trades the villager was already offering.
  • Trading at least 1 time with the villagers last trade and then closing the trading window will give a chance to unlock a new trade (assuming they have one left to unlock), change an enchant trade currently being offered, or lower the price of a trade currently being offered.
  • Continuing to trade the villagers last trade will eventually unlock every trade that villager type has to offer.
  • "Perfect Villagers" will vary from player to player. However, generally these "Perfect Villagers" will have the following trades as their final trade.
    • Librarian: Paper to Emeralds (8th trade)*
    • Blacksmith: Iron or Coal to Emeralds (26th trade)
    • Butcher: Raw Beef of Raw Pork to Emeralds (10th trade)*
    • Farmer: Raw Chicken to Emeralds (13th trade)*
    • Priests: Emeralds to Glowstone, Redstone or Bottle o' Enchanting (12th trade)*
    * A truely perfect villager would have the trades one trade later with the gold trade mixed in before somewhere (see the bottom of this guide for more information on the gold trade).
How the game determines which trade is updated:
  • Whenever a villager is updated a temporary list is created.
    • Each of the items the class has to offer have a percent chance to be included on this list.
    • If no items make the chance and the list is empty then the game defaults to the gold to emeralds trade.
    • The game then randomly selects one trade on the temprary list to be updated.
    • If the trade is not currently open on the villagers list of trades it will be added to it in the end slot.
    • If the trade is already on the list then the cost of the trade will be lowered, or:
    • If the trade is currently being offered and is an enchanted item or enchanted book then the game may randomly select a new enchant to replace it (the item will remain the same).
  • The result wil lbe that each new trade becomes harder to open. For example, a villager with one trade is highly likely to select a trade not already on their list and add it. However, a villager with most of their trades already open is more likely to select a trade already on the list and update a trade instead of opening a new one.
Tips & Tricks:
  • Villagers will accept charcoal in place of coal.
  • Trading an item to be enchanted by a priest will also fully repair the item.
  • You can enchant the same item over and over to unluck a priests enchant trades. This can save you a lot of diamonds and iron when dealing with a poor enchant on the last slot.
  • Farmers will accept any color of wool, not just white as displayed.
  • Using villagers that start with their more expsensive trades at the beginning will save you a lot of items down the road since they'll most likely needed to be traded less times. For example, trying to open a blacksmith that started with the diamond to emeralds trade will save you a lot of diamonds by ensuring it doesn't appear towards the end of the list.
Librarian
librarian emerald (1) --> glass  
emerald (3) --> bookshelf  
emerald (10-11) --> clock  
emerald (10-11) --> compass  
emerald (5-71) --> enchanted book  
paper (24-35) --> emerald  
book (11-12) --> emerald  
written book (1) --> emerald  
gold (8-9) --> emerald **
Blacksmith
blacksmith emerald (7-10) --> iron sword  
emerald (12-13) --> diamond sword  
emerald (6-7) --> iron axe  
emerald (9-11) --> diamond axe  
emerald (7-8) --> iron pick  
emerald (10-11) --> diamond pick  
emerald (4-5) --> iron shovel  
emerald (7) --> diamond shovel  
emerald (4-5) --> iron hoe  
emerald (7) --> diamond hoe  
emerald (5-6) --> chain helmet  
emerald (4-5) --> iron helmet  
emerald (7) --> diamond helmet  
emerald (11-14) --> chain chest  
emerald (10-13) --> iron chest  
emerald (16-18) --> diamond chest  
emerald (9-10) --> chain legs  
emerald (8-9) --> iron legs  
emerald (11-13) --> diamond legs  
emerald (5-6) --> chain boots  
emerald (4-5) --> iron boots  
emerald (7) --> diamond boots  
iron (8-9) --> emerald  
diamond (4-5) --> emerald  
coal (16-23) --> emerald  
gold (8-9) --> emerald ****
Priest
emerald (7-10) --> eye of ender   priest
emerald (1) --> bottle o' enchanting (2-4)
emerald (1) --> redstone (2-4)
emerald (1) --> glowstone (2-3)
iron sword emerald (2-4) --> Lvl 5-19
Enchant
diamond sword emerald (2-4) --> Lvl 5-19
Enchant
iron axe emerald (2-4) --> Lvl 5-19
Enchant
diamond axe emerald (2-4) --> Lvl 5-19
Enchant
iron pick emerald (2-4) --> Lvl 5-19
Enchant
diamond pick emerald (2-4) --> Lvl 5-19
Enchant
iron chest emerald (2-4) --> Lvl 5-19
Enchant
diamond chest emerald (2-4) --> Lvl 5-19
Enchant
gold (8-9) --> emerald ***
Butcher
emerald (6-7) --> saddle   butcher
emerald (1) --> pork (6-7)
emerald (1) --> steak (6-7)
emerald (2-3) --> leather helmet  
emerald (4) --> leather chest  
emerald (2-3) --> leather pants  
emerald (2-3) --> leather boots  
raw beef (14-17) --> emerald  
raw pork (14-17) --> emerald  
coal (16-23) --> emerald  
gold (8-9) --> emerald **
Farmer
emerald (1) --> bread (3-4) farmer
emerald (1) --> melon (5-8)
emerald (1) --> apple (5-8)
emerald (1) --> cookie (8-10)
emerald (3) --> shears  
emerald (3) --> flint and steel  
emerald (1) --> chicken (7-8)
emerald (1) --> arrow (9-12)
emerald
gravel
(1)
+
(10)
--> flint (4-5)
wheat (18-21) --> emerald  
wool (any color) (14-21) --> emerald  
raw chicken (14-17) --> emerald  
cooked fish (9-12) --> emerald  
gold (8-9) --> emerald **

** The gold trade on the butcher, farmer, and librarian is rare (really, really rare) and is unlikely to show up. However, it is possible that it could eventually pop up and "ruin" a villager by taking up its final slot. Don't plan on ever seeing it, but keep in mind that you may one day.

*** The gold trade on a priest is tricky. It is uncommon to see it on the first few trades, but it will happen often enough that you shouldn't be surprised to find it. As you unlock more trades with a priest it will become more rare. A fully unlocked priest will rarely see the gold trade appear later similar to the farmer, butcher and librarian.

**** The blacksmith actually has two chances to get the gold trade (their actual gold trade, and the default gold trade). You will always see the gold trade on a fully unlocked blacksmith because of this. However, it is not possible for the blacksmith to ever get a second gold trade since if you get the rare default gold trade it will simply update the existing gold trade.